Basir Rajnaruk
The Basir wolf is a sturdy little wolf species, being the smallest species and often the most underestimated. However, they are not a species one wants to disrespect. They are very territorial, but also known to have great hospitality if one approaches them with respect or with gifts for their Jarls or Chiefs.
Temprament and societyWhile not seen as the smartest or most cunning, the Basir are deeply loyal and social to one another. They are friendly, likes to just relax and lay around on hot rocks and are generally calm. They are rooted deeply in their cultures and their ways of life and have a strong connection to their kin. They are gentle and peaceful by nature, they love their feasts, snacks, songs and story-telling. They are very religious and superstitious, and believes in destiny and fate.
They are welcome to visitors and traders of other species, but they demand respect of their ways and their culture. While the Basir is mostly easygoing and avoids confrontation, if they feel insulted they'll easily show it by rapid tail movements and agitated tip-toeing in place. They will often decorate visitors in shells and bones and introduce them to their culture. However, their kindness should not be taken for granted, as they are not soft. If they feel threatened, they will lash out and bite as a warning. The sound is often enough to make other Raj and enemies back off, but if it doesn't work they will usually attack intrudcers or their opponents with a bite known to break bones and shells of anything that they manage to get their fangs around. It's a rumour that a Basir always travels with a snack. To upkeep their fat and lifestyle, they are known to have to eat daily. Each evening, they will prepare grand meals to eat together, sitting or laying together in smaller groups, and talk and share stories while they eat. If a Basir is on their own or with another species they will do their best to replicate this habit and involve as many as they can. They do not leave anyone behind. |
Stats
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They are led by the Jarl, a small council and the Priest, who all share responsibilities for their pack. The Jarl leads the overall tribe, protecting them from harm and makes all the decisions. The council all each have a different role they overlook, such as organizing hunts, changing hunting grounds or organizing trades and alliances with other trading posts. The Priest overlooks the wellbeing of the tribe and the healing, and also organizes funerals. They are the only one in the tribe who can touch the dead. They will also interpret signs from the sea, shells, and bones into omens or prophecies, then advise the Jarl about how to future lead the tribe. It is a role that is highly respected within the tribe. The Priest is often blessed with these warnings and signs, and it is a role that is highly respected within the tribe. The Priest also organizes funerals and is the only one in the tribe that can touch the dead.
A Basir is considered a puppy between the ages of 0-3, juvenile up to 8, adolsescent up to 16 and young adult until they are 20. They are sexually mature at the age of 18. They're considered an adult from 20 up until they are 50 years of age, and then they're considered an aging adult between 50 and 80, and then from 78 until their deaths they are considered an elder. They are taken care of by their pack their entire lives.
A Basir is considered a puppy between the ages of 0-3, juvenile up to 8, adolsescent up to 16 and young adult until they are 20. They are sexually mature at the age of 18. They're considered an adult from 20 up until they are 50 years of age, and then they're considered an aging adult between 50 and 80, and then from 78 until their deaths they are considered an elder. They are taken care of by their pack their entire lives.
Reproduction and early stages
Because of their deep connection to eachother, Basir will mate for life. If their mate dies, they will not seek a new partner and will usually grieve deeply for their lost mate. Basir have a long courtship, and will often spend months courting and flirting with a potentional mate, bringing them gifts, food, take them out on dates and spend time talking and hunting together. When two wolves have found out they are for eachother, they will have a wedding, which often includes a great party that involves everyone in the tribe to celebrate. Sometimes though they'll prefer more quiet, and hold smaller parties and weddings.
Females gestate for around 90 days, before giving birth to small-medium litters consisting of 3-5 pups. If they get only one pup in a litter, they will usually try for a second litter within a short period of time to ensure their pup will grow up with siblings. They strongly value siblings, and believe growing up alone is abuse, so they will often try again for more pups for this reason. How many litteres they have in their lifetime varies between parents, but commonly will have several litters
During the pregnancy, the female will be allowed to relax from the moment she realizes she's pregnant. The entire pack will help and provide for her, and it's not uncommon that several pregnant Basirs will decide to nest together and share the responsibility of raising them together, forming bonds where they will all nurse their pups together. These females are known as Den-Mothers, and their pups call eachother Den-Brothers/Sisters/Siblings and secondary siblings/mothers for their entire lives. The fathers will be the main source of resources, such as feeding them or take care of their other needs. During this time, the pregnant females will eat a lot more than normal, requiring food almost constantly to store extra fat for her and her puppies". Because of this close-knit bonding, raising puppies are usually very successful, but in the case of the death of a pup, all the Den-mothers will grieve, and it's not uncommon the mother will grieve for their lost pup their entire lives.
Basir pups are born with closed eyes and ears, however, they are born with the instincts to hold their breaths if their heads go underwater, and Basir pups are born with the ability to float and with a water-proof pelt. They are born very chubby with a lot of extra and stored fat to protect them against the cold and to ensure survivability. Trait and fur color is dependent on where the pup is born, usually determined by the wants of the mother. After birth, they are mainly cared for by their parents, with other Den-mothers helping when they can." They gain sight and hearing after 4 weeks, and can eat solid food after 3 months. During their first few days, both parents will decide names for them.
At the age of 2 months, before they're fully able to talk and communicate, their mothers will take them out and teach them to swim. They usually do this by taking them to beaches and letting the pups learn it naturally, however, the pups that are born as Kelp can swim from their first day. It's said teaching them to swim is easier and more natural than teaching them to walk.
At 2 years of age, their mothers will completely introduce them to Basir society and begin socialization, including bringing them to the great feasts each night. Siblings of this culture are known for being very close and rarely separates from each other throughout their entire lives. It is said that some Siblings share a bond so strongly that they can almost read eachother's thoughts and intentions. If two siblings are seperated, through death or other means, they will usually grieve like they lost parts of themselves. In the Noble Family, if there are more than one offspring in their first litter they will give the position as Jarl to both siblings. At 4 years old they will be more independent, and will join schools and groups to learn about their culture and the world. During this age, pups begin to figure out their place and what they want to be as an adult
Females gestate for around 90 days, before giving birth to small-medium litters consisting of 3-5 pups. If they get only one pup in a litter, they will usually try for a second litter within a short period of time to ensure their pup will grow up with siblings. They strongly value siblings, and believe growing up alone is abuse, so they will often try again for more pups for this reason. How many litteres they have in their lifetime varies between parents, but commonly will have several litters
During the pregnancy, the female will be allowed to relax from the moment she realizes she's pregnant. The entire pack will help and provide for her, and it's not uncommon that several pregnant Basirs will decide to nest together and share the responsibility of raising them together, forming bonds where they will all nurse their pups together. These females are known as Den-Mothers, and their pups call eachother Den-Brothers/Sisters/Siblings and secondary siblings/mothers for their entire lives. The fathers will be the main source of resources, such as feeding them or take care of their other needs. During this time, the pregnant females will eat a lot more than normal, requiring food almost constantly to store extra fat for her and her puppies". Because of this close-knit bonding, raising puppies are usually very successful, but in the case of the death of a pup, all the Den-mothers will grieve, and it's not uncommon the mother will grieve for their lost pup their entire lives.
Basir pups are born with closed eyes and ears, however, they are born with the instincts to hold their breaths if their heads go underwater, and Basir pups are born with the ability to float and with a water-proof pelt. They are born very chubby with a lot of extra and stored fat to protect them against the cold and to ensure survivability. Trait and fur color is dependent on where the pup is born, usually determined by the wants of the mother. After birth, they are mainly cared for by their parents, with other Den-mothers helping when they can." They gain sight and hearing after 4 weeks, and can eat solid food after 3 months. During their first few days, both parents will decide names for them.
At the age of 2 months, before they're fully able to talk and communicate, their mothers will take them out and teach them to swim. They usually do this by taking them to beaches and letting the pups learn it naturally, however, the pups that are born as Kelp can swim from their first day. It's said teaching them to swim is easier and more natural than teaching them to walk.
At 2 years of age, their mothers will completely introduce them to Basir society and begin socialization, including bringing them to the great feasts each night. Siblings of this culture are known for being very close and rarely separates from each other throughout their entire lives. It is said that some Siblings share a bond so strongly that they can almost read eachother's thoughts and intentions. If two siblings are seperated, through death or other means, they will usually grieve like they lost parts of themselves. In the Noble Family, if there are more than one offspring in their first litter they will give the position as Jarl to both siblings. At 4 years old they will be more independent, and will join schools and groups to learn about their culture and the world. During this age, pups begin to figure out their place and what they want to be as an adult
Abillities
The most noticeable trait about this species, aside from their culture, is their physical body. They are strong and hardy, and have the most powerful bite known for a Raj. They can crush decapod shells and bones with ease, and are known to crush bones of other Raj in fights. Their fangs aren't particularly sharp, but their jaws deal a powerful bite. They can also hold their breaths for long periods of time and are instinctively drawn to the sea and water.
PHYSICAL APPEARANCE
The Basir have a fit, sturdy and compact build. Their fur is short and waterproof, similar to that of otter fur. Their bodies are longer than regular Raj, and they can twist and turn with a lot more flexibility than most Raj to allow them to swim swiftly through water. They also have long, strong tails that they use for swimming as well. They also have webbed paws. What is most notable about them is that they have a lot of fat stored in their bodies, and seeing chubby Basir is not uncommon if they live in colder areas. Extra weight and fat doesn't affect them in any negative way. They will all usually have countershading (lighter underbelly, darker tops).
The Basir wolf is very different from other Raj, similarly to the Norh, they have a lot of different variations in coloring and patterns and have several Traits; Sand, Kelp and Seabird and they can come in some of the most vibrant colors. Most of the coat will usually have some sort of resemblance in pattern and color of sea creatures and coast creatures, seabirds and nature by the coasts.
The Basir wolf is very different from other Raj, similarly to the Norh, they have a lot of different variations in coloring and patterns and have several Traits; Sand, Kelp and Seabird and they can come in some of the most vibrant colors. Most of the coat will usually have some sort of resemblance in pattern and color of sea creatures and coast creatures, seabirds and nature by the coasts.
Sand
Sand Traits often have various colors that could be considered "beach" like; sandy, brown, white and tan. They often have bright white underbellies and sandy and tan brown markings. The Sand Trait occours if the female gives birth in sandy caves and hollows.
Kelp
The Kelp Trait is where they can start to become very vibrant. Kelps can have contrasting colors and often have striped patterns. They will usually have a main body color of light green or gray, but sometimes they may have a desaturated green pelt color. They can have markings colors of green, pinks/soft reds, blues and purples. They have a resemblance of sea kelp and underwater plants and can look quite unusual. The Kelp Trait occours if the female gives birth underwater. They usually will have quite a few markings to break up the unnatural colors to make them blend in with underwater plants.
Seabird
Seabird Trait is one of the most unique traits known. They will almost look identical to a Seabird native to Velost Helshire. They come in bright vibrant colors, colors that are very unnatural and unusual markings. They will look exactly like the sea-bird they are based of off, even if it is bright colors. The Seabird trait occours if the female gives birth under the sky, OR if they have the feather of the seabird next to them when they give birth.
Brook
Similarly to the Seabird Trait, the Brook trait is equally as unique but very rare. Basirs with the Brook Trait are very unique as they look nearly identical to Freshwater fish found in Velost Helshire's lakes and rivers. They can come in vibrant colors and patterns, quite often spots or colors that can look nearly iridescent in the water. The Brook trait occours when a female Basir gives birth in freshwater.
Decoration
The Basir loves to decorate themselves. Shells, decapod shells, kelp and feathers, bands and braces.. anything they can find or make and consider pretty, they will decorate themselves with. They will never decorate themselves with something that comes from forests. They will collect items and decorations from a young age and keep it with them for their whole lives if possible.
CULTURE AND DEATH
Their religion is strongly integrated in their culture and they live by its laws. They follow their Jarl, but their religious laws also guide them. They are known for not involving themselves in political affairs and have very little war amongst their kind. They value respect, sibling love, and honesty. As long as outsiders respect this and the sea's temper, they will treat newcomers and strangers with hospitality. They also value promises and will never go back on their word. Their Jarl will often decorate himself with decapod shells and various other items from the sea to show his rank. They believe the world will end when a sea serpent crawls out of the sea, carrying the biggest storm known that will raise the water levels and eat the world.
They value the sea greatly in both fear and respect, believing the sea will punish their wrongdoingsThey do not have strong enchantments towards magic, but have proven to be very talented in physical combat and a force not to be reckoned with. Only Priests tend to become mages in this culture.
They have some unique rituals which consists of covering themselves with ash and salt, and dance around campfires. Connecting their howls to the sound of the sea and praise for better times, or thanking the spirits for their wealth. They have a spiritual connection to the sea, speaking and respecting it in a very special and unique way as if the sea is a living and breathing entity with thoughts and emotions.
One of their most noticeable rituals is how they do funerals and respect the dead. If a Basir dies they will mourn them and will not touch them in fear of becoming possessed, preventing their dead soul to pass on Being possessed is seen as an omen, and if a Raj touches a dead or is accused of being possessed, they will usually be banished from their tribe. The Priest will prepare the dead wolf by drawing markings and symbols on their pelt. They have two ways of burying or treating a corpse, which is determined by their family or the priest. One option is where the priest brings them to a cavern where the body is burned inside a small cave. The priest will then collect the ashes and give it to their family. The family will then either keep the jar, or will spread it out to the wind in the cliffs or dive into the sea. The second option, where the members of the family or close friends will be drawn with the same symbols before they will take the body out to the sea and let it go to be taken by the waves. The wolves will then return and are not allowed to eat for the entire day, and must spend time alone to make sure they are not possessed. However, if this ritual is done and the body returns to the shore it is seen as a great omen, and all of that wolf's relatives will be banished.
They value the sea greatly in both fear and respect, believing the sea will punish their wrongdoingsThey do not have strong enchantments towards magic, but have proven to be very talented in physical combat and a force not to be reckoned with. Only Priests tend to become mages in this culture.
They have some unique rituals which consists of covering themselves with ash and salt, and dance around campfires. Connecting their howls to the sound of the sea and praise for better times, or thanking the spirits for their wealth. They have a spiritual connection to the sea, speaking and respecting it in a very special and unique way as if the sea is a living and breathing entity with thoughts and emotions.
One of their most noticeable rituals is how they do funerals and respect the dead. If a Basir dies they will mourn them and will not touch them in fear of becoming possessed, preventing their dead soul to pass on Being possessed is seen as an omen, and if a Raj touches a dead or is accused of being possessed, they will usually be banished from their tribe. The Priest will prepare the dead wolf by drawing markings and symbols on their pelt. They have two ways of burying or treating a corpse, which is determined by their family or the priest. One option is where the priest brings them to a cavern where the body is burned inside a small cave. The priest will then collect the ashes and give it to their family. The family will then either keep the jar, or will spread it out to the wind in the cliffs or dive into the sea. The second option, where the members of the family or close friends will be drawn with the same symbols before they will take the body out to the sea and let it go to be taken by the waves. The wolves will then return and are not allowed to eat for the entire day, and must spend time alone to make sure they are not possessed. However, if this ritual is done and the body returns to the shore it is seen as a great omen, and all of that wolf's relatives will be banished.
Ranks
While the Basir don't have a lot of ranks, they have a lot of jobs and titles. Most Basirs are free to pick what job they want, depending on their skills and what they want. They are all about helping each other and working together
NOBLEBORNS
- The family bloodline that leads the Basir, and the bloodline that carries the Nobleborn element of water. They lead with respect and kindness, and are usually respected by all of the Basirs.
PRIEST & SCHOLARS
- The Priests are usually picked by the previous and current Priest, who finds an apprentice in pups and teens that may be interested in the position and shows promise. They will usually take in several apprentices, then weed them out to the one who has most potential and fits the job. They will use bones, shells, and the skies to interpret signs into either blessings or omens. Jarls and Priests are equally respected, and while they can't make decisions, they can offer advise and council for the Jarl. Priests lead and organizes the other Healers.
HIGHBORNS
- Are families that are closely related to the Nobleborn. They often are picked as members of the Council, but they don't carry a lot of other distinct ranks or permissions as most other Basirs. The Highborns are usually allowed to decide where to hunt, what to hunt and to travel to other territories without permission from the Jarl or Priest.
LOWBORNS
- Is everyone else within the Basir communities, but it doesn't keep them from most jobs or ranks other than those that falls on the Highborns.
HUNTERS
- Hunters are responsible for killing prey and bringing it back to their tribe. They are lead and organized by a Lead Hunter Highborn, which is usually picked by a Council member. They hunt daily, and sometimes several times a day. Each morning, the Lead Hunters will have meetings of the day's hunts and organize patrols and hunters to achieve their daily goals.
HERBALIST
- Herbalists work under the priest and will help the sick and wounded under the Priest's lead. Their job is to assist the priests and help wolves with injuries or sicknesses. They are highly trained.
SHEPHERDS
- Shepherds travels around, collecting herbs and weed for the Herbalists and for the Chefs, and are often responsible for stocking the Tribe's herbs, spices and other resources. They can also travel in both water and land, reporting to the Highborns of what they may have found on their journey, such as a temprature change in the water or other things that could be of note. The Herbalists and Chefs can command them around if they need something specific.
CHEF
- Chefs are highly valued in the tribe. Their job is to prepare meals and other kitchen work for their tribe. They are allowed free access into the food vaults.
GUARDS
- Guards are often positioned at the borders to keep an eye on those who enters. They are either positioned at posts, or they patrol the borders.
MERCHANTS
- Merchants are wolves that will travel to other territories, either to sell, buy or trade goods from their homelands for items, resources or other goods that their Tribe may need. Some merchants may sell items for personal wants, but they will mostly focus on what their tribe could need. Such as selling salt for other spices, or selling bones for leather, or food for seeds.
GARDENER
- Gardeners' job is to keep the sea kelp healthy and to plant and grow crops on the little land they have.
CATETER
- Cateters are the position to manage and organize parties and other big-events. They will carefully plan out each night with their Great Feasts, and make sure everything goes after plan.
MEMBERS
- Members is the position most Basirs will obtain if they don't pursue other ranks or positions. While they spend most of their time doing what they so please, they can be called in by any other Basir or rank if they need something. A Cateter may call in extra help to help bring chefs what they need for their meals, or a hunter may call them in to help track some prey, or if a Priest needs something specific and the Shepherds are busy.
NOBLEBORNS
- The family bloodline that leads the Basir, and the bloodline that carries the Nobleborn element of water. They lead with respect and kindness, and are usually respected by all of the Basirs.
PRIEST & SCHOLARS
- The Priests are usually picked by the previous and current Priest, who finds an apprentice in pups and teens that may be interested in the position and shows promise. They will usually take in several apprentices, then weed them out to the one who has most potential and fits the job. They will use bones, shells, and the skies to interpret signs into either blessings or omens. Jarls and Priests are equally respected, and while they can't make decisions, they can offer advise and council for the Jarl. Priests lead and organizes the other Healers.
HIGHBORNS
- Are families that are closely related to the Nobleborn. They often are picked as members of the Council, but they don't carry a lot of other distinct ranks or permissions as most other Basirs. The Highborns are usually allowed to decide where to hunt, what to hunt and to travel to other territories without permission from the Jarl or Priest.
LOWBORNS
- Is everyone else within the Basir communities, but it doesn't keep them from most jobs or ranks other than those that falls on the Highborns.
HUNTERS
- Hunters are responsible for killing prey and bringing it back to their tribe. They are lead and organized by a Lead Hunter Highborn, which is usually picked by a Council member. They hunt daily, and sometimes several times a day. Each morning, the Lead Hunters will have meetings of the day's hunts and organize patrols and hunters to achieve their daily goals.
HERBALIST
- Herbalists work under the priest and will help the sick and wounded under the Priest's lead. Their job is to assist the priests and help wolves with injuries or sicknesses. They are highly trained.
SHEPHERDS
- Shepherds travels around, collecting herbs and weed for the Herbalists and for the Chefs, and are often responsible for stocking the Tribe's herbs, spices and other resources. They can also travel in both water and land, reporting to the Highborns of what they may have found on their journey, such as a temprature change in the water or other things that could be of note. The Herbalists and Chefs can command them around if they need something specific.
CHEF
- Chefs are highly valued in the tribe. Their job is to prepare meals and other kitchen work for their tribe. They are allowed free access into the food vaults.
GUARDS
- Guards are often positioned at the borders to keep an eye on those who enters. They are either positioned at posts, or they patrol the borders.
MERCHANTS
- Merchants are wolves that will travel to other territories, either to sell, buy or trade goods from their homelands for items, resources or other goods that their Tribe may need. Some merchants may sell items for personal wants, but they will mostly focus on what their tribe could need. Such as selling salt for other spices, or selling bones for leather, or food for seeds.
GARDENER
- Gardeners' job is to keep the sea kelp healthy and to plant and grow crops on the little land they have.
CATETER
- Cateters are the position to manage and organize parties and other big-events. They will carefully plan out each night with their Great Feasts, and make sure everything goes after plan.
MEMBERS
- Members is the position most Basirs will obtain if they don't pursue other ranks or positions. While they spend most of their time doing what they so please, they can be called in by any other Basir or rank if they need something. A Cateter may call in extra help to help bring chefs what they need for their meals, or a hunter may call them in to help track some prey, or if a Priest needs something specific and the Shepherds are busy.
Laws
TO BE ADDED
Diet
The Basir's diet consist only of seafood such as decapods, fish, and kelp. They have developed strong jaws to be able to crack open decapod shells. They catch lobsters and crabs using special traps, but will not hunt where they live and some may travel for days to hunt along the coast further from their home within their territory or out at the sea. They will in most cases smoke their food and eat food every evening in shared communities and feasts to bond and connect with each other. Their Jarl and chiefs will also always eat first, so if a Jarl is fat it means the tribe is healthy. These big food feasts are very important to them.
Territory
Their territory lies all along the southern coastline where they build huts out of skeletons of large dead whales and decorate them with shell, bones and kelp. Their landscape can either be flat and sandy, or jagged and rocky with a source of fresh water nearby. They never live in caves if they can avoid it, but they don't live in large cities either and prefers to live in self-made huts and tents and decorate them.
How to recognize a Basir
Basirs are the only wolf with such short and compact fur, as it is water-resistant and they have a underlay of fat. They also have a few keys that are used to tell them apart from other wolves with similar colorations and patterns. They generally do not have large contrasts between colors. They may have a few shades, but generally they don't have a lot of markings that are too close to each other but still keeps a slight contrast, but it all depends on the traits. They do not have red markings, unless they have Seabird trait and the bird has red. Usually their appearance will resemblance something with the sea; beaches, kelp and seaweed and pits of tar and their patterns are more random and made of markings rather than patterns like the other Raj have.
Basir are the only wolf that has such a large variation in colors and patterns, with four different traits. The Seabird trait is recognized by their similarities to a sea-bird and can vary. The Sand trait is recognized by their light colors, varying from beige, yellow and very light tan. Unlike a Heather wolf, a Basir with the Sand trait will have all light and tan colors with low contrast and zero black markings.
The Kelp trait is easily recognized by their white and green combinations, as well as their stripes. Kelp-traited wolves always will have green hues to their entire palette, but never too bright.
Keys
- Basirs are generally light colored, exceptions would be Seabird wolves that are based on dark-colored sea-birds.
- Spots, stripes, patches and freckles are quite common.
- Bright colors aside from white.
Basir are the only wolf that has such a large variation in colors and patterns, with four different traits. The Seabird trait is recognized by their similarities to a sea-bird and can vary. The Sand trait is recognized by their light colors, varying from beige, yellow and very light tan. Unlike a Heather wolf, a Basir with the Sand trait will have all light and tan colors with low contrast and zero black markings.
The Kelp trait is easily recognized by their white and green combinations, as well as their stripes. Kelp-traited wolves always will have green hues to their entire palette, but never too bright.
Keys
- Basirs are generally light colored, exceptions would be Seabird wolves that are based on dark-colored sea-birds.
- Spots, stripes, patches and freckles are quite common.
- Bright colors aside from white.