Illusion
Illusion iss like wind, it's true intention is mythical. While it cannot make a mountain bow, it can be a force of invisibility. Users with high practice with this art can trap other beings within their own minds for weeks without them noticing time pasing. Some can create illusions to trick the senses, make something seem how they are not supposed to seem - An Unknown Artist
The Illusion Crest is located in the chest.
Illusion is highly conceptional. While in most common cases, it's as simple as an illusion to trick a sense, a powerful Illusion Artist can make tangible illusions powerful enough to trick whoever falls under it believe something is real. Spells with the Illusion art can trick all the senses into thinking that what isn't real is real, even trapping the victim in illusions for years, living a fake life or being trapped and tortured for years. The illusion is highly debated if it' a good or bad Art, as it can be used to inflict non-physical injures that tricks the mindd into thinking they are hurt when in reality it is all in their heads. They can also be tricked into believing they are fine when in reality they are dying.
Illusion is highly conceptional. While in most common cases, it's as simple as an illusion to trick a sense, a powerful Illusion Artist can make tangible illusions powerful enough to trick whoever falls under it believe something is real. Spells with the Illusion art can trick all the senses into thinking that what isn't real is real, even trapping the victim in illusions for years, living a fake life or being trapped and tortured for years. The illusion is highly debated if it' a good or bad Art, as it can be used to inflict non-physical injures that tricks the mindd into thinking they are hurt when in reality it is all in their heads. They can also be tricked into believing they are fine when in reality they are dying.
Soul Color
Gray
Gray
Wolves with the Illusion Crest will usually close their eyes and refocus their mind, and open then their eyes when casting a spell.
Common Illusion SPELLS
Delusion - 30 CE
A basic spell that makes a singular Raj see a different reality for a few seconds. Does not affect anything other than visually. Can be basic like the ground falling apart in front of them, water suddenly rushing towards them or an avalanche.
Distraction - 20 CE
A very basic spell that tricks the brain into thinking it sees movement from the corner of the eyes. Is often used as a distraction to get a upper hand or to get away. Only last for a few seconds, but if trained it can be made to last for several minutes, driving the victim crazy believing they are being stalked.
Eye See You - 40 CE
A more complex spell that affects the mind and eyes of a victim. When cast, the target will see the air around them grow dark and eyes appearing all around them, often paralyzing them in fear and alarm.
Shadow Fear - 50 CE
When cast on a victim, the wolf will start to feel an irrational fear and terror. They can completely become paralyzed in terror, or start ot attack and lash out at anyone around them or even run away. Last for a few seconds to a minute.
Shadow Image - 30 CE
When cast, it will leave a shadowy figure of the user behind. The user can leave a message with them or just have them stationed somewhere, and leave the area. Once it's cast though, the user has no control or connection to the clone. The shadow image will remain completely still until the wolf who the message has been intended for arrives, and the clone will then relay the message before vanishing. When cast, this spell can last for years unless the shadow image is 'killed' by a strong shine of light.
Dark Vision - 40 CE
When cast, the user has to look at the wolf/wolves they intend to cast the spell on. When cast, those specific wolves/group will completely go blind for a few moments, where they can't see anything at all. This only last for a some moments before their vision will slowly return from a blurry shadow.
Falling - 20 CE
A spell that will make the victim believe they are falling or slipping, often throwing them off and making them stagger or flinch.
Comforting - 30 CE
A spell that, when cast, will make the target not feel any pain. Requires the user to constantly watch the wolf, but will help calm wolves that are badly injured and can't be helped because of their panic.
Sound Bound - 40 CE
A spell that affects a wolf's hearing. The user can decide what sound they will hear and the victim's mind will be filled with the sound. It can either be calming, such as a river or birds, or it can be the cries of wolves or animals in distress and pain.
Summoning - 60 CE
The user will summon a creature made of ghastly, starry smoke that will appear visible to everyone near. While they can't cause any physical harm, it can startle and scare wolves. Can be used as a company as the illusion will cast a faint light. They will stay until they are either given a fatal blow, or if more than an hour has passed and can act like a social companion.
Judgement - 60 CE
This spell relies on the user. They cast the spell on themselves, and they will be able to tell the intent of the wolf in front of them. Can also help them tell if someone is lying, requires the wolf to see into the other wolf's eyes.
Bidding - 70 CE
A quick spell that is cast, as it enters a wolf's mind it will force to wolf to do the user's bidding for a few seconds. Only strong magic users can cast and upkeep this spell and usually only last for one action.
Disguise - 90 CE
The user will cast an illusion spell on themselves, cloaking them as a disguise. Will last for a while, until someone hits or bites the user, the disguise will then wear off. Powerful users can also change their voice during the duration of the disguise.
A basic spell that makes a singular Raj see a different reality for a few seconds. Does not affect anything other than visually. Can be basic like the ground falling apart in front of them, water suddenly rushing towards them or an avalanche.
Distraction - 20 CE
A very basic spell that tricks the brain into thinking it sees movement from the corner of the eyes. Is often used as a distraction to get a upper hand or to get away. Only last for a few seconds, but if trained it can be made to last for several minutes, driving the victim crazy believing they are being stalked.
Eye See You - 40 CE
A more complex spell that affects the mind and eyes of a victim. When cast, the target will see the air around them grow dark and eyes appearing all around them, often paralyzing them in fear and alarm.
Shadow Fear - 50 CE
When cast on a victim, the wolf will start to feel an irrational fear and terror. They can completely become paralyzed in terror, or start ot attack and lash out at anyone around them or even run away. Last for a few seconds to a minute.
Shadow Image - 30 CE
When cast, it will leave a shadowy figure of the user behind. The user can leave a message with them or just have them stationed somewhere, and leave the area. Once it's cast though, the user has no control or connection to the clone. The shadow image will remain completely still until the wolf who the message has been intended for arrives, and the clone will then relay the message before vanishing. When cast, this spell can last for years unless the shadow image is 'killed' by a strong shine of light.
Dark Vision - 40 CE
When cast, the user has to look at the wolf/wolves they intend to cast the spell on. When cast, those specific wolves/group will completely go blind for a few moments, where they can't see anything at all. This only last for a some moments before their vision will slowly return from a blurry shadow.
Falling - 20 CE
A spell that will make the victim believe they are falling or slipping, often throwing them off and making them stagger or flinch.
Comforting - 30 CE
A spell that, when cast, will make the target not feel any pain. Requires the user to constantly watch the wolf, but will help calm wolves that are badly injured and can't be helped because of their panic.
Sound Bound - 40 CE
A spell that affects a wolf's hearing. The user can decide what sound they will hear and the victim's mind will be filled with the sound. It can either be calming, such as a river or birds, or it can be the cries of wolves or animals in distress and pain.
Summoning - 60 CE
The user will summon a creature made of ghastly, starry smoke that will appear visible to everyone near. While they can't cause any physical harm, it can startle and scare wolves. Can be used as a company as the illusion will cast a faint light. They will stay until they are either given a fatal blow, or if more than an hour has passed and can act like a social companion.
Judgement - 60 CE
This spell relies on the user. They cast the spell on themselves, and they will be able to tell the intent of the wolf in front of them. Can also help them tell if someone is lying, requires the wolf to see into the other wolf's eyes.
Bidding - 70 CE
A quick spell that is cast, as it enters a wolf's mind it will force to wolf to do the user's bidding for a few seconds. Only strong magic users can cast and upkeep this spell and usually only last for one action.
Disguise - 90 CE
The user will cast an illusion spell on themselves, cloaking them as a disguise. Will last for a while, until someone hits or bites the user, the disguise will then wear off. Powerful users can also change their voice during the duration of the disguise.
Powerful ILLUSION SPELLS
Forced Control
When cast, the user will cast a spell on a victim that will completely obey the user. They can manipulate the wolf into doing what ever they want, even cast spells for them. It will only last for a few seconds to a minute, and leave the user exhausted.
Abided
This spell is a much more powerful version of several common spells. When cast, this wolf can completely control an alternative dimension where they trap the victim. While the victim is usually only trapped there for a few minutes, to the victim it can feel up to weeks or months, even years, that they are trapped. This will often leave the victim completely disabled, and once the spell is broken they usually never completely recover. It cost the user greatly, and will often leave them weaker to injuries as the spell is beind cast and held.
Alteration
A similar spell to Abided. When cast, this spell will make the victim feel whatever the user wants them to feel. It will affect their mind, which in turn will affect them physically. The user can make them feel pain, hunger, happiness or sadness. It doesn't affect the user, other than that they cannot look away from the victim.
When cast, the user will cast a spell on a victim that will completely obey the user. They can manipulate the wolf into doing what ever they want, even cast spells for them. It will only last for a few seconds to a minute, and leave the user exhausted.
Abided
This spell is a much more powerful version of several common spells. When cast, this wolf can completely control an alternative dimension where they trap the victim. While the victim is usually only trapped there for a few minutes, to the victim it can feel up to weeks or months, even years, that they are trapped. This will often leave the victim completely disabled, and once the spell is broken they usually never completely recover. It cost the user greatly, and will often leave them weaker to injuries as the spell is beind cast and held.
Alteration
A similar spell to Abided. When cast, this spell will make the victim feel whatever the user wants them to feel. It will affect their mind, which in turn will affect them physically. The user can make them feel pain, hunger, happiness or sadness. It doesn't affect the user, other than that they cannot look away from the victim.
Cursed ILLUSION Side effects
Broken Reality
If a wolf uses any spell that alters the reality for both themselves and a victim, eventually the user may start to hallucinate themselves and question reality, wheter or not they themselves are trapped in an illusion, and after some time they can't tell reality and hallucinations apart.
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If a wolf uses any spell that alters the reality for both themselves and a victim, eventually the user may start to hallucinate themselves and question reality, wheter or not they themselves are trapped in an illusion, and after some time they can't tell reality and hallucinations apart.
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