Curse
"The Sixth Class in the Art of Power. Not much is known about this Art, making it one of the most unpredictable of the Classes. Often accosiated with jinxes and spells to cause harm to others, it has been seen to create terrble things. It's a curse to the other Arts. Nothing good can come from a Cursed Class," - Consensus of Scholars studying the Arts of Power
The Curse Class is located in the head.
Like ice, curses kill slowly. What is known about this Class is it's ability to slow, undo, stop or hijack other spells, and even other creatures. It has the ability to stop and undo nature, stop a tree from growing and die, or make a waterfall go backwards and up. Some curses has been seen used on objects too, to whoever touches or comes in contact will rechieve a terrible curse. It's a chaotic class, unpredictable and unstable. Nothing good has ever been recorded to come from the Curse class. Like any other of the Arts, the Curse Class is also highly conceptional.
Like ice, curses kill slowly. What is known about this Class is it's ability to slow, undo, stop or hijack other spells, and even other creatures. It has the ability to stop and undo nature, stop a tree from growing and die, or make a waterfall go backwards and up. Some curses has been seen used on objects too, to whoever touches or comes in contact will rechieve a terrible curse. It's a chaotic class, unpredictable and unstable. Nothing good has ever been recorded to come from the Curse class. Like any other of the Arts, the Curse Class is also highly conceptional.
Soul Color
Blue
Blue
Wolves with the Curse Crest will usually take a small sigh or breath before casting a spell.
COMMON Curse SPELLS
Curse Crest is one of the lesser known Crests, and takes a lot to master. Most Curse wolves that have learned their Crest will have their own spells or a mutated version of an existing spell that branches off into their own completely unique spell pool that is unique to only them. Curse Crested wolves may only naturally have 1-2 spells.
Backway - 40 CE
Makes small things like grass, foliage and other minor flora grow backwards and decrease in size. Can range from grass, to small trees.
Unflow - 40 CE
A spell when cast that makes water flow the opposite way for a short moment. Works on waterfalls too.
Waterpaw - 20 CE
When cast, it will allow the user to walk on water for a short period of time. They can sink if they lose their footing. Some wolves with enough practice can cast it while in water and simply step up onto the surface of water if they are swimming like it was land.
Jinx - 40 CE
When cast, it will place a small jinx on the victim. These jinxes can vary in purpose, such as a wolf's fur grows longer than normal, they will constantly be hit by natural lightning, or they will have a swarm of bees follow them around. Lasts for a short while, usually a day but can last up to a week if the wolf that cast it is strong.
Grip - 20 CE
When cast, it allows the user to walk on completely vertical and up-side-down surfaces. They need to have constant touch with the surface, and if they take enough damage they will fall.
Curse - 70 CE
When cast, the victim will get a sharp and sudden pain in their head. After that, they will be haunted by bad luck, unfortunate events to them and to those around them. Will usually last for a week, and the user cannot curse anyone else during that time.
Ice - 50 CE
When cast, the wolf will temporarily be able to control ice. They can freeze water, freeze other wolves or manipulate already existing water into ice. Only last for a few moments and leaves the user exhausted.
Spoken - 40 CE
When cast, it will temporarily allows the user to understand other animals that does not speak Mawor/wolf tongue. It will last until the user ends it, and will only work on one animal at a time.
Teleport - 40 CE
Allows the user, without any Elemental affinity, to teleport short distances. It will usually have to be somewhere they can see, and won't be longer than 20 meters. Can be used in quick succession, but will leave the user dizzy quickly if not taking breaks inbetween.
Cursed Eyes - 70 CE
When cast, it will let the user and victim see ghosts and spirits of wolves passed. Can be loved ones, or enemies, or wolves they wronged. While they are not real, they will act like the wolf they once knew. Both victim and the user is affected, and both can see and hear what the ghosts and spirits are saying.
Alteration View - 60 CE
When cast, the user will be able to see a past image of what has happened at one location. They can trace movements and see ghostly images of wolves and hear their voices. The wolves will not be animated, but they will simply be images left behind of important moments of the image the user is trying to look back at.
Makes small things like grass, foliage and other minor flora grow backwards and decrease in size. Can range from grass, to small trees.
Unflow - 40 CE
A spell when cast that makes water flow the opposite way for a short moment. Works on waterfalls too.
Waterpaw - 20 CE
When cast, it will allow the user to walk on water for a short period of time. They can sink if they lose their footing. Some wolves with enough practice can cast it while in water and simply step up onto the surface of water if they are swimming like it was land.
Jinx - 40 CE
When cast, it will place a small jinx on the victim. These jinxes can vary in purpose, such as a wolf's fur grows longer than normal, they will constantly be hit by natural lightning, or they will have a swarm of bees follow them around. Lasts for a short while, usually a day but can last up to a week if the wolf that cast it is strong.
Grip - 20 CE
When cast, it allows the user to walk on completely vertical and up-side-down surfaces. They need to have constant touch with the surface, and if they take enough damage they will fall.
Curse - 70 CE
When cast, the victim will get a sharp and sudden pain in their head. After that, they will be haunted by bad luck, unfortunate events to them and to those around them. Will usually last for a week, and the user cannot curse anyone else during that time.
Ice - 50 CE
When cast, the wolf will temporarily be able to control ice. They can freeze water, freeze other wolves or manipulate already existing water into ice. Only last for a few moments and leaves the user exhausted.
Spoken - 40 CE
When cast, it will temporarily allows the user to understand other animals that does not speak Mawor/wolf tongue. It will last until the user ends it, and will only work on one animal at a time.
Teleport - 40 CE
Allows the user, without any Elemental affinity, to teleport short distances. It will usually have to be somewhere they can see, and won't be longer than 20 meters. Can be used in quick succession, but will leave the user dizzy quickly if not taking breaks inbetween.
Cursed Eyes - 70 CE
When cast, it will let the user and victim see ghosts and spirits of wolves passed. Can be loved ones, or enemies, or wolves they wronged. While they are not real, they will act like the wolf they once knew. Both victim and the user is affected, and both can see and hear what the ghosts and spirits are saying.
Alteration View - 60 CE
When cast, the user will be able to see a past image of what has happened at one location. They can trace movements and see ghostly images of wolves and hear their voices. The wolves will not be animated, but they will simply be images left behind of important moments of the image the user is trying to look back at.
Powerful CURSE SPELLS
Decay
When cast, it will make tissues of another wolf slowly start to decay and decompose. Will turn the skin and muscle to rot. Can only be cured by Restoration.
Cursed Land
A powerful version of both Backway and Unflow. It will completely curse an entire area, make the forest either grow small or trees and flora to completely stop growing, will make the water stop moving forwards, and even stop animals, birds or insects in said area to freeze in time. It's a very powerful spell only one wolf in history has been known to master.
Bane
This spell will allows the user to become the host of a plant or other flora. It will enhance the added part, and allows the wolf to use their ability at any time. Such as a wolf transmuting with a thorn, allowing the user to cast and grow thorns where they want, or a tree that allows the user to grow trees and branches where ever they want, both in nature or on themselves. This will sometimes backfire, and thorns will start to grow naturally on the wolf too. Can also be cast to curse another wolf to start growing plants or flora that should not naturally grow on them.
Decay
When cast, it will make tissues of another wolf slowly start to decay and decompose. Will turn the skin and muscle to rot. Can only be cured by Restoration.
Cursed Land
A powerful version of both Backway and Unflow. It will completely curse an entire area, make the forest either grow small or trees and flora to completely stop growing, will make the water stop moving forwards, and even stop animals, birds or insects in said area to freeze in time. It's a very powerful spell only one wolf in history has been known to master.
Bane
This spell will allows the user to become the host of a plant or other flora. It will enhance the added part, and allows the wolf to use their ability at any time. Such as a wolf transmuting with a thorn, allowing the user to cast and grow thorns where they want, or a tree that allows the user to grow trees and branches where ever they want, both in nature or on themselves. This will sometimes backfire, and thorns will start to grow naturally on the wolf too. Can also be cast to curse another wolf to start growing plants or flora that should not naturally grow on them.
side effects of Curse crest
"Too many to list, too many variated cases," - Scholars of Loregarde