Manipulation
"Manipulating Nature is one of the common yet facinating Class of the Arts. It grants the ability and power to manipulate and transmute objects and nature to benefit the user how they may need it, turning something into another, or simply levitate an object towards you," - An Unknown Scholar
The Manipulation Crest is located in Leg.
The Art of Manipulation is nearly limitless and highly conceptional, to the point of being similar to Telekenesis. It can be used to alter sound, detect other presences nearby or manipulate a treelog to rise up in front of them for protection. This Art is also often used to summon tangible spectrals and familiars for short periods of time. Because of the low Crest Energy cost, they can often use them in quick succesion or even at the same time for more delicate work.
The Art of Manipulation is nearly limitless and highly conceptional, to the point of being similar to Telekenesis. It can be used to alter sound, detect other presences nearby or manipulate a treelog to rise up in front of them for protection. This Art is also often used to summon tangible spectrals and familiars for short periods of time. Because of the low Crest Energy cost, they can often use them in quick succesion or even at the same time for more delicate work.
Soul Color
Brown
Brown
Wolves with the Manipulation Crest will usually plant their paw on the ground before casting a spell.
COMMON MANIPULATION SPELLS
Levitate - 30 CE
A very basic spell that will manipulate an object to move or levitate. The user has to look at the object or item and move it with their eyes. If they lose focus, the object will stop moving or fall. Sometimes it may need physical help, such as holding down the body of a dead deer while a Manipulation wolf helps move the skin off with a knife and the Levitate spell.
Bending Paw - 20 CE
Will bend bendable objects with their paw. Can bend branches, vines, ropes etc. as long as the wolf performs the 'bends' with their paw. The bends will hold their shapes and forms unless the wolf doesn't want it to. If the user is strong, they can also use this to bend metal, rocks or solid matter like it was made of clay.
Manipulation - 40 CE
A basic spell that will manipulate non-living things. Can manipulate a rope or vines to act like a snake, manipulate rocks to certain formations or other small manipulative moves.
Encircle - 50 CE
Will call all types of one item to that one wolf. Such as calling all movable (small-sized) rocks to roll towards them, move branches from trees in their direction or move water in their direction. Can be released at any point and make the objects fall limp or return to their natural state like branches or water.
Release - 40 CE
A spell that often goes hand in hand with Encircle, but will release a powerful shockwave that sends the branches, water or rocks flying away from them with a great force.
Precise - 40 CE
A very delicate manipulation spell that helps the user with small-based items, such as tying knots or sewing tread. It's a very slow and steady spell and requires the user to stay focused. It is very precise and accurate and is often used to sew satchels or other delicate jobs.
Second Hand - 20 CE
Will lift an object near them and use it as if they have hands. Such as knives, tools, weapons, needles, treads etc. anything the wolf could only use if they had a hand. Can also be used for non-lethal objects, such as holding a book or scroll up in front of them to read. This spell is often used to craft armor and satchels together with Small Detail.
Physical Boost - 30 CE
Will give them a boost in a physical ability, such as increasing their jumping length or height or give them small boosts of speed for a few seconds.
Transmute - 50 CE
Using their Crest Energy they are able use the power of their Crest to transmute objects and items. Such as merging two items together into something new, or splitting something up. Such as taking several satchels and making them into one large one, or taking two halves of a broken sword and make a new sword. Requires time and focus.
Transform - 50 CE
A simple yet effective spell that can transmute or transform something into different versions or something stronger, such as taking spider webs and turning it into larger silk, or transmuting grass fiber and turning it into tread or ropes.
Sentinal - 60 CE
Summons a small orb of light that acts as a sentinal, warning alarm or act as a scource of light in the dark. Can do almost anything the user wills it to do but it cannot attack or do any harm. It's often used as an alarming bell if someone comes closer, or can set off connected traps or spells. The sentinals are small glowing orbs with a white smoke flowing around them. Will disappear once they have completed their task.
Sharp Tooth - 60 CE
A spell that allows the user to grow the length of their fangs for a few minutes. Can grow longer than their lower jaw and grow sharp and dangerous. Only lasts for a minute, and costs a lot of energy to use.
A very basic spell that will manipulate an object to move or levitate. The user has to look at the object or item and move it with their eyes. If they lose focus, the object will stop moving or fall. Sometimes it may need physical help, such as holding down the body of a dead deer while a Manipulation wolf helps move the skin off with a knife and the Levitate spell.
Bending Paw - 20 CE
Will bend bendable objects with their paw. Can bend branches, vines, ropes etc. as long as the wolf performs the 'bends' with their paw. The bends will hold their shapes and forms unless the wolf doesn't want it to. If the user is strong, they can also use this to bend metal, rocks or solid matter like it was made of clay.
Manipulation - 40 CE
A basic spell that will manipulate non-living things. Can manipulate a rope or vines to act like a snake, manipulate rocks to certain formations or other small manipulative moves.
Encircle - 50 CE
Will call all types of one item to that one wolf. Such as calling all movable (small-sized) rocks to roll towards them, move branches from trees in their direction or move water in their direction. Can be released at any point and make the objects fall limp or return to their natural state like branches or water.
Release - 40 CE
A spell that often goes hand in hand with Encircle, but will release a powerful shockwave that sends the branches, water or rocks flying away from them with a great force.
Precise - 40 CE
A very delicate manipulation spell that helps the user with small-based items, such as tying knots or sewing tread. It's a very slow and steady spell and requires the user to stay focused. It is very precise and accurate and is often used to sew satchels or other delicate jobs.
Second Hand - 20 CE
Will lift an object near them and use it as if they have hands. Such as knives, tools, weapons, needles, treads etc. anything the wolf could only use if they had a hand. Can also be used for non-lethal objects, such as holding a book or scroll up in front of them to read. This spell is often used to craft armor and satchels together with Small Detail.
Physical Boost - 30 CE
Will give them a boost in a physical ability, such as increasing their jumping length or height or give them small boosts of speed for a few seconds.
Transmute - 50 CE
Using their Crest Energy they are able use the power of their Crest to transmute objects and items. Such as merging two items together into something new, or splitting something up. Such as taking several satchels and making them into one large one, or taking two halves of a broken sword and make a new sword. Requires time and focus.
Transform - 50 CE
A simple yet effective spell that can transmute or transform something into different versions or something stronger, such as taking spider webs and turning it into larger silk, or transmuting grass fiber and turning it into tread or ropes.
Sentinal - 60 CE
Summons a small orb of light that acts as a sentinal, warning alarm or act as a scource of light in the dark. Can do almost anything the user wills it to do but it cannot attack or do any harm. It's often used as an alarming bell if someone comes closer, or can set off connected traps or spells. The sentinals are small glowing orbs with a white smoke flowing around them. Will disappear once they have completed their task.
Sharp Tooth - 60 CE
A spell that allows the user to grow the length of their fangs for a few minutes. Can grow longer than their lower jaw and grow sharp and dangerous. Only lasts for a minute, and costs a lot of energy to use.
Powerful Manipulation SPELLS
Nature Manipulation
A more powerful version of Move and Manipulation. They can move and manipulate larger objects and items. Such as manipulating trees to grab something, or roots to spring out from the forest floor to grab someone, or gather leaves to raise up in the air to catch something or someone falling. Can also work with water, fire and air, such as lifitng a stream of water out of the riverbed, raise water level to break their fall, snuff out a fire or create powerful shockvaces.
Complete Transmute
This spells allows the user to completely change matter. Such as turning solid ground into a muddy quicksand pit, or turning rocks into gravel or sand. This also allows them to turn sand into glass.
Sound Wave
Can manipulate sounds and noise around them, such as making their own voices or alls louder or quieter, or make a sound around them do the same. Can also be used to make completely new sounds to scare off enemies and potentional threats.
Mindcontrol
A very powerful and rare Spell which allows the user to temporarily manipulate wild animals to do their bidding through mind control. Can make aggressive animals passive, or make animals behave how they wouldn't normally behave. Can't be used on animals that are more than three times the Raj's size, and only last for a few seconds to a minute at most.
A more powerful version of Move and Manipulation. They can move and manipulate larger objects and items. Such as manipulating trees to grab something, or roots to spring out from the forest floor to grab someone, or gather leaves to raise up in the air to catch something or someone falling. Can also work with water, fire and air, such as lifitng a stream of water out of the riverbed, raise water level to break their fall, snuff out a fire or create powerful shockvaces.
Complete Transmute
This spells allows the user to completely change matter. Such as turning solid ground into a muddy quicksand pit, or turning rocks into gravel or sand. This also allows them to turn sand into glass.
Sound Wave
Can manipulate sounds and noise around them, such as making their own voices or alls louder or quieter, or make a sound around them do the same. Can also be used to make completely new sounds to scare off enemies and potentional threats.
Mindcontrol
A very powerful and rare Spell which allows the user to temporarily manipulate wild animals to do their bidding through mind control. Can make aggressive animals passive, or make animals behave how they wouldn't normally behave. Can't be used on animals that are more than three times the Raj's size, and only last for a few seconds to a minute at most.