Most common and known ranks
WIP - FIRST PASS
Hierarchy Ranks
Ranks that are ranked based on their position in the hierarchy
King
While not a title or rank currently held by anyone, it is believed the first established Rajnaruk packs had a single king instead of Jarls.
Jarl
Jarl is the current highest rank anyone can carry. Jarls have the responsibility of leading, ruling and protecting their species and their homelands. While a majority of Jarls will rule over an entire province, some Jarls have decided to split responsibilities and let smaller territories and villages rule by themselves without much input from the Jarl. Jarls are always born from the Nobleborn bloodlines, and can control the local element depending on which species they are.
Prince/Princess
Blood relations to the Nobleborn family. All Nobleborns that are set to have the chance to take the title as Jarl will carry the title of prince or princess, even if they never take the role as a Jarl. They will give up their rank and title if they chose, but they can't get them back if they regret their decision.
Council
Wolves with the rank of a council act as advisors to wolves of higher ranks. Their job is to discuss, consider and delibirate decisions Jarls have to make, and will make sure no rash decision is made. They will often serve as other ranks before gaining the rank as council. Council members are also sometimes called officials, and each council usually has one official that is their leader.
lord
Lords are tasked with the job to oversee and ensure decisions and the rule of the Jarl is followed. They will often attend meetings and then ensure the tasks decided by the Jarl and Council are carried out. They will also command armies as the Head Lead. They often serve as the Jarl's direct second in command, and will often be handpicked by the Jarl himself. They will often step up or step in if the Jarl is absent. Lord is a neutral term.
Clan LeaderClan Leaders is a rank only used for Mysbels, though there are a few other Clans that serve similar jobs. They each lead their own Clan that serve directly under the Jarl and the Council. They are family bloodlines that serve a specific purpose and/or overseeing specific tasks. Clans are made of Highborn families and their bloodline, but sometimes accept outside members to join their Clan. Each Clan train and specialize in a very specific kind of task or job, and these Clans are often rotated in and out of service depending on the Jarl's interest. There are currently Five main Clans ruling the Mysbels. Clan Leaders takes care of any action required of them, such as one Clan overseeing outside relationships, one clan overseeing internal relationships and one Clan overseeing hunting as a few examples. The Lord or Jarl can switch out these Clans to a Clan specializing in something the Jarl has more interest in that may benefit the Mysbels better.
CommanderCommander, similar to the Lords, serve under them as each Commander controls and rules over a smaller group of an army. The commander, when been informed by a Lord, will divide and assing tasks to the soldiers or guards and communicate with other Commanders.
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OverseerRuns under the Lords, enforcing the laws and overseeing that society runs as it should. They control the food supplies and the Trade Market, and organizing hunts as well as overseeing marriages. By splitting the responsibility up between the several Overseers to rule under the Jarl, following their Lord' or Jarl' wishes and runs things the Jarl doesn't have to worry about and that may not require a Lord's attention. They seldom have any direct contact with the Jarl and follow the orders of Lords, Clan Leaders and Commanders.
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Elites
Elites are highly trained, specialized soldiers that work directly in the Jarl's Shadow. Their jobs varies, but are mostly focused as the elite guard of the Jarl themself as well as their families, and will often participate in secret missions ordered by the Jarl themselves. They also will keep secrets and hold secret missions only between them and the Jarl. They are highly and strictly trained to withstand torture and have an immortal loyality to their Jarl. They can ignore a Lord's command.
RingsoldierRingsoldier is a specific rank only seen in Thernians. They are an elite team of soldiers specifically to guard and protect the current Jarl. Often considered mages, artists, and assassins, they have honed their skills on protecting the Noblefamily and their secrets.
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Enforcer
Enforcers' are tasked with the job to enforce rules and laws. They are a force and will keep an eye around and ensure laws and rules are being followed and the peace kept. They are often called if there are wolves causing a scene, and will also enforce punishment if needed.
Warrior / Vanguard
The highest rank in the army. Their job is to fight their opponent towards the goal under the command of the Commanders and the Wolflords and the Jarl himself. They are not sent to deal with issues that happen within the city or society, but are used to fight enemies and opponents. They have an aura of authority and awe, and they've been hand picked by the Jarl himself. They are also trained to lead charges and often find themselves at the front line of battle. They often face the most severe injuries.
Leader
Leader is a smaller title and rank given specifically to those who live outside of most society, and are leaders of their own groups, guilds or packs. These leaders often lead a group or pack of wolves, either consisting of same-species or a mix. The leaders usually lead the pack alone, but may have a second in command to help with the tasks.
Second in commandSecond in commands is a rank specific only under Leaders, who will often help the leader in leading the pack or may lead in their absence. They will often organize hunting parties or hunting patrols.
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Specific ranks
Ranks commonly seen amongst the Highborns and in a species' army
Soldier
The most common rank in the army and protecting their lands externally. They have been trained to fight for their leader and their goals, and will fight to defend the borders and wars outside of their borders. Their duty is to protect their home, as well as defending their home from outside threats. They are not required to hunt or partake in any other day-to-day tasks, as their jobs are to solely protect their kin and follow the commands of the Lords and Commanders.
Guard
Guards are tasked soldiers with a very specific task of overseeing and protecting their lands from within. They are often tasked with specific jobs that require guarding or patrolling certain areas, such as castles if the species has one, or watching front gates or prisoners in prisons. They don't have to hunt, and they are protected by soldiers if they require more help.
Fighters
While most species has both guards and soldiers, some species have a combined rank in that of the Fighter rank. These wolves are trained both to deal with situations externally and internally, and are wolves that are ready and capable of fighting threats should they be wild animals or other Raj. It is a loosely defined rank. Fighters are often a rank used in packs and guilds.
Mentor
Mentors are tasked with a job to train new recruits. While normally, these recruits will be trained by the Vanguards, mentors have a very specific job to train only one wolf under their command. Some parents will decide to have a single mentor for pups to ensure they get more specialized training. Mentors will both have the soldier, guard or vanguard duties while also mentoring a younger wolf under them. Mentors may still have a normal rank aside from this, and will balance both responsibilities.
Courier
Couriers are messengers who carry very important messages across Velost Helshire. While most species welcome them, they are usually granted protection for wearing a very special sigil on them. They can carry messages between ranks and across the lands to other Jarls or other officials. Couriers are often sent if the message is too big, or important for ravens to carry, and couriers are trained for their endurance and withstanding harsh and unfavorable conditions in order to travel quickly.
Scout
Scouts are ranks that are tasked specifically to scout and keep intel on what is currently going on in their territories as well as their borders. Sometimes labelled patrollers, scouts are often not seen or heard as they are trained to stay hidden and out of sight to gather information.
Priest
A rank commonly seen in very religious species, especially the Basir, Priests worship one specific religion and/or god/sage. They research, praise and even sometimes makes sacrifices or planned sacrifices to appease gods, as well as reading and deciphering prophecies and warnings. They organize meethings and gatherings where they will worship together. Priests are usually picked by the previous and current Priest, who finds an apprentice in pups and teens that may be interested in the position and shows promise. They will usually take in several apprentices, then weed them out to the one who has most potential and fits the job. They will use bones, shells, and the skies to interpret signs into either blessings or omens. Jarls and Priests are equally respected, and while they can't make decisions, they can offer advise and council for the Jarl. Priests also lead and organizes the other Healers.
Scribe/remorian
These wolves are trusted by the council or/and the commanders to attend meetings of secrecy and importance, either as a witness or as a scribe who will document what is being said during meetings. They will often attend gatherings of several species. They are entrusted with great information, and will often write down events and information in a coded language only themselves understand. They are very reliable, and trusted greatly. Scribes often become part of the council they serve.
Common Ranks
Ranks that are obtainable by regular wolves and packmembers. They are not listed in any order aside from sub-ranks. A wolf may have multiple ranks.
Artist
Artist is the final rank of mages and wolves who practice magic. Once they have fully fledged training, able to completely understand ancient runes and how spells work, they will be given an Artist rank and an Artists title unique to them. Artists carry authority, as it can take years if not decades to gain this rank. Only previous Artists can appoint new Artists, often those that mentor younger learlings under their wing. Artists may often be commissioned by Commanders or even Jarls to help if a situation is dire and they need magician's help. Artists may also sometimes be called an Archmage or Archartist depending on their experience.
LearlingLearlings are Artists in training. An Artist will sometimes accept an apprentice, in which they will be named Learlings while they are training. A Learling has a hard job in front of them, and not everyone make it through the tense and sometimes difficult training.
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Healer
Healers have the task of healing and tending to the sick and injured. While they will often carry both ranks as Healer and Herbalist due to the overlapping pool of knowledge, healers are specifically tasked to focused and heal the injured with magic. Only Restoration Crested wolves can gain this rank.
Herbalist
Herbalist have the job of collecting and storing herbs that can be used for healing purposes or for conjuring different recipes for various illnesses or other treatments that may require herb usage. They don't solely focus on herbs for healing, and can also craft elixirs. They will often aid Healers, if they don't have the rank as well. Herbalists in the absence of Healers will often take the job as a Healer but using herbs rather than magic.
Shepherd
Shepherds are tasked with the job of traveling known hunting grounds and keeping track of what is in a territory. They will alert hunters if they find tracks of predators or if prey seems to be travelling away from known hunting grounds as well as keeping an eye and knowledge of the general health of prey found in their territory. They may also herd prey closer to their bases. Shepherds will also often help Herbalist and pick up herbs when travelling.
Bard / Storyteller
Bards, or Storytellers, are wolves who will travel around and sing songs and tell tales of historically or heroically known wolves and legends. They often spread unknown stories and myths, and are a key to spread legends and stories across Velost Helshire. Most bards and storytellers are welcome at inns or into villages or towns, as they can carry and know quite a lot of stories as well as rumours and gossip. Many understimate Bards, but in truth Bards know quite a bit of stories from all the different species. They will also pick up stories and legends on their travels, which helps spread across the lands.
Hunter
Hunters are wolves tasked specifically to hunt to feed their packmembers. They often risk injuries and its a job that requires both cunning, strenght, endurance and quick-thinking. Hunters that do not possess the ability of equanimity often find themselves making more risky decisions that could result in a failed hunt or injured hunter. Hunters are assigned hunting routes by an Overseer. Hunters often get first picks of meals and often better and safer sleeping spots in order to stay healthy and at top of their game when out hunting to avoid uneccesary injuries.
Merchant
Merchants, or sometimes called traders, are wolves that will travel, often within a band or some other companions across Velost Helshire to sell and trade wares and other goods from other regions. Some regions depend heavily on merchants as it's their only way of obtaining certain items or goods that are not found in their provinces. Merchants are often granted universal protection and allowed to enter provinces and territories as long as they respect the inhabitants and locals, and will often set up tents near the boreders of camps or villages in hopes of selling and trading goods. They often have bards accompanying them for a safer travel.
Farmer/gardener
Farmers, or sometimes called Gardeners, are wolves who are very closely connected to the plant life and botany. They will often take care of local crops and plants, making sure it's healthy and keeping wild animals away. They will often have knowledge of where certain plants, herbs, fruits etc grow and will often patrol these areas to check the health and that things are growing normally. Sometimes if an area is infected or the plants aren't getting enough water, they will get help to water these plants.
Skywatcher
Skywatchers are a somewhat rare and somewhat niche job. They are tasked with keeping their eyes on the sky and horizons, being able to predict weather to help with other ranks' jobs such as hunters planning hunts. They are very well aware and knowledgeable about strange weather, which is a common occurance in Velost Helshire. Some very skilled Skywatchers can even predict when a Night of the Beast will occour.
Pilgrim
Pilgrims are travellers that often travel to visit shrines and old ruins across Velost Helshire. They may sometimes be travelling for their own personal reasons, such as seeking redemption or simply for seeking knowledge about lost and forgotten shrines and ruins. They are very knowledgeable about old stories, legends and tales, and will often leave peace offering on the shrines they visit on their journeys.
Scholar
Scholars, often together with Priests, are wolves who work specifically within libraries and keeping track of documents and historical knowledge for each species. They are very wise, able to find scrolls and books that can obtain an answer to questions they may have. Scholars often also know about the ancient history of Velost Helshire as well, especially those that are allowed to enter the Depths of Loregarde's library under the careful watch of their Jarl - that is until Ekedo became Jarl and this was no longer allowed. Scholars and Pilgrims often overlap, and Scholars will often go on Pilgrim journeys.
Wanderer/Traveler
Wanderers, or travellers as they are sometimes called too, are Raj without any set goal in mind and may travel or roam the lands without a set destination in mind. They will sometimes take on jobs and commissions found on Outboards in villages, such as helping locals with something, but are otherwise wanderers that prefer to be on their own or with their little group.
Member
Members is the position most wolves will obtain if they don't pursue other ranks or positions. While they spend most of their time doing what they so please, they can be called in by any other wolf or rank if they need something. A Farmer may call in extra help to help bring crops home, or a hunter may call them in to help drag some prey home, or if a Priest needs something specific and the Shepherds are busy. Members usually don't have first rights to a lot of things due to their lack of contributing to their packs, but members often become un-assigned fighters in dire situations.
Sub-common ranks
Sub-ranks that are often only specifically seen within one or two species and not universal to every species.
Chef/cateter
Most commonly only seen in the Basir's ranks, chefs are highly valued in the tribe. Their job is to prepare meals and other kitchen work for their tribe. They are allowed free access into the food vaults. Cateters are the position to manage and organize parties and other big-events. They will carefully plan out each night with their Great Feasts, and make sure everything goes after plan.
Artisan
Artisans are seen within a few species, but its' rank is often determined by the wolf or the species they are from. Artistsans may be painters and make paintings or tapestry, dressers, designing outfits or similar.
unCOMMON RANKS
Ranks that are either on the questionable and/or controversial side. They are not listed in any order aside from sub-ranks
Lonefangs
Lonefangs are loners who can be hired to protect others for coin or paid to take care of pests or threats. Lonefangs are often hired by merchants. Though they very rarely take these kinds of jobs, Lonefangs may also take on questionable jobs and commissions with darker intentions. The step-up from Lonefangs are Assassins. They usually hide their ideities by using an alias and/or something to cover the color of their eyes.
Spies
Spies are not used by every species, but is a rank often practiced none-the-less. Spies are sent out to specifically spy and gather intel on a specific group of wolves, that being their own or even another species. They either spy using spells to keep themselves hidden, or even join in and blend with other groups for the sole purpose of gaining their trust and thus get more information they report back to their commanders.
Mercenaries
Mercenaries are groups of wolves for hire. Similar to Lonefangs, mercenaries are groups that will do similar tasks. They may be paid to help merchants, or to take out a band of outlaws or even track down and kill dangerous predators. They have a vast pool of abilities, skills and different specialities, and often are able to take on dangerous and risky commissions, that sometimes can be questionable as well..
Bountyhunter
Bountyhunter is a specific rank that will hunt down specific wolves that either have broken rules, is a threat or otherwise is wanted for one reason or another. Either dead or alive. Bountyhunters may commission mercenaries for help, but they commonly work solo and can be very dangerous.
Assassin
Assassins, like the name implies, are wolves specifically trained to kill and hide their tracks. Assassins are dangerous, and often work in dangerous fields. They can make kills, and are able to disguise themselves and get away with it. Assassins are often bountyhunters too, and often part of a guild.
Forbidden Ranks
Rare ranks that are feared and mysterious to others
(Fan characters cannot obtain these ranks)
(Fan characters cannot obtain these ranks)
Witch
Witches are notoriously known for their meddling with dark and blood magic, often mixing both. While most Witches are feared and avoided, some places have witches who use their knowledge and practice for good as a means to an end, and these Witches often have high ranks in some societies, and thus witches in some certain provinces are less feared.
Dark Artist
Dark Aritsts are magicians who uses Dark Magic and spells deemed too dangerous or too morally corrupt for usage. More is unknown...
Blood ARTIST
Blood Aritsts are magicians who uses blood magic, often requiring blood or sacrifices to use their spells and magic. More is unknown...
Torturer
Torturer is a rank often heard of, but not talked of. Torturers have a strange and very dark history covered in mystery and corruption. Wolves believe that the torturer rank is made out of wolves who have been labelled Cloutents. Torturers undergo deep mental corrupton and brainwashing to only follow the order of their master, and not yield to anything; that being pain or begging of whoever they are torturing for information... What they truly are, and what Cloutents truly are, is unknown..